The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Pantheon build for the S13 meta. For Healing, I think it deserves its own dedicated section. 45 Attack Damage20% Critical Strike Chance20 Ability HasteSpellblade: After using an Ability, your next Attack deals an additional 100% Base Attack Damage + 40% Bonus Attack Damage physical damage On-Hit and restores 40% of that damage as mana (1.5s cooldown). HOWEVER I do see a lot of people complaining that it does not give much survivability, but I just want to say late game you have to play him like an assassin, not a fighter. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Pantheon is basically your "get out of jail free" card. On-Hit damage is also applied to Structures.Cleave's shockwave does not trigger on structures. if you want armor or mr then go ahaead. You also will lose all lane priority. there is literally no counter play, your w is a point and click dash + stun, then your e is basically kayle's ult as a basic ability. If you're mid, you will not win against a moderately decent one. I don't need to teach you the basics of ganks and waves. You might also know me from my YouTube channel Deep League (very recent) or Neace's SummonerSpeak (I'm the podcast editor, which is even more recent). 8 Attack Damage80 HealthWarmonger: Gain 2.5% Omnivamp.Omnivamp is only 33% effective when dealing area of effect damage or damage through pets. Still, some effects (e.g. Consuming this item grants all item effects permanently and increases Smite damage to monsters. There is a long way to go with possible features. Easy. 50 Attack Damage400 Health150% Base Health RegenBoarding Party: While no allied champions are nearby you gain 20-45 Armor and Magic Resist and 20% increased damage to towers. You must be logged in to comment. pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge Steam login has been removed. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Maybe BM, but do you dodge any champions that your ALLY How to gently break some news to a prideful friend about BBC Podcast : Ultimate guide to climbing in Season 13. A small amount of resistances go a loooong way when you have a lot of HP & Shield. Damage and healing reduced by 50% if the target has recently been affected by another Intervention. Sett's build feels more troll than Pantheon's. Steam login has been removed. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. 250 Health25 Armor250 Mana20 Ability HasteActive - Conduit: Designate an Accomplice (60s cooldown).Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks and Ability hits apply an additional (30 - 70 (based on level) magic damage to that enemy.Champions can only be linked by one Zeke's Convergence at a time. 25 Attack DamageCleave: Attacks deal up to (60% Attack Damage) physical damage to other nearby enemies. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. Killing a minion grants the same kill gold to the nearest allied champion. Privacy Policy. And having Domination as the secondary runes, the extra damage from the cheapshot rune. Consuming this item grants all item effects permanently and increases Smite damage to monsters. 80 Ability Power250 HealthAffliction: Dealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Join the discussion and become an Artisan of War. Did this guide help you? Grants a maximum of 360 Mana.Gain a new Mana Charge every 8 seconds (max 4). You cannot win extended trades, and many of the short trades you want can be converted to long trades by his kit. Your input would be much appreciated. 7376 rossboomsocks rossboomsocks Create and share Champion Guides and Builds. If this data is unavailable or inaccurate and you own or represent this business. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. This guide has not yet been updated for the current season. If you can't gain Mana, restore 50% of the value as Health instead. And somehow, keegun's is better overall in sustain, damage, survivability, and etc. For more information, please see our fucking mathematically correct panth build chads in the house rn. You can see the most recently updated guides on the browse guides page. Yep. Marca2273 2 yr. ago. ThisIsTakenLol 2 yr. ago. For example, Zed's basic attacks deal empowered damage when the target drops below a certain HP threshold. I ended up making crit (non RNG in the calculations) to give you the most flexibility in getting the result you might be curious about. In the Combos section, why can only the summoner attack and not the enemy? Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 Ability Power. 50 Attack Damage50 Magic Resist15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown). Pantheon is similar. Active - Trinket: Scans around you, warning against hidden enemy units, revealing invisible traps and revealing (and temporarily disabling) enemy Stealth Wards for 10 seconds (90 - 60s cooldown). Enemy Immobilizing effects grant an additional 2 stacks.Dissipate: While at 6 stacks of Steadfast, take 25% reduced magic damage and gain 10% increased Move Speed.One spell can add a new stack of Steadfast every 1 second. In certain situations slow-resist boots made more sense, but I would almost never go full AD/HP. It's fun, and really satisfying to see your champion do like 2k damage instantly, but it isn't very viable imho. Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry up to 5 Health Potions. 30 Ability PowerGlide: Gain 5% Move Speed. 350 Health70 Magic Resist5% Move SpeedAbsorb: Taking magic damage from enemy Champions grants a stack of Steadfast (max 6) for 7 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Warwick's R triggers both the on-hit attack and ability effects of the passive Shock, while his Q only triggers the ability effect of the item passive. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. You might argue that Eclipse's damage passive and shield are better, but they're not in this case. 85 Ability Power150 Health15 Ability HasteHypershot: Damaging a champion with a non-targeted Ability at over 700 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you by 10% for 6 seconds. He can shield you as you dive in, which is a spicy combo. 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Holds up to 2 charges and refills upon visiting the shop. Wouldn't it make sense to include Mana Cost for the Combos section? Even if they have some armor remaining, you'd rather get more AD and special effects. Lucian. Survivability is extremely important. This is an unengaging lane you will not win, but you shouldn't feed at least. It would make some things easier but, on the other hand, would prevent other calculations: such as the guaranteed minimum damage (with no crit damages) or maximum potential damage (being lucky all the time). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. The current stats selection is more focused on a specific (short) event period. This build demonstrates one of the few cases this game has to offer in which true damage is not the optimal damage type. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. Let's consider what else is wrong with Pantheon as is. +10% Attack Speed She can space well beyond your leap distance. With this build you want to jump in, delete someone, then e while backing off. Also easy. Please login or register. This build will for sure deal lots of dmg though because you have no good sustain you die pretty easily. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. Consuming this item grants all item effects permanently and increases Smite damage to monsters. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. 80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). 20 Ability Power15 ArmorWitch's Path: Killing a unit grants 0.5 Armor (max 15). Ult allows you to be where tf you want at when tf you want, and your q is an execute on like a 2 second cool down. You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.Active can be cast while dead and at global range. The build literally just turn Pantheon into an Assassin. : https://www.twitch.tv/ZwagFollow my twitter! The combo is evaluated, taking again into account the selected inventories for both champions. Healing is not reduced on AoE attacks. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Mathematically correct sett is by no means squishy. This is obviously different to knowing the champions by their numbers. 50% Base Mana Regen10% Heal and Shield Power. Another core feature is the "Practice Tool on paper" (you can find it in the tool's "Combos" tab). We already covered how stacking %pen is inefficient. 30 Attack Damage15% Attack SpeedPrecision: Attacks deal an additional 20 physical damage to Minions and Monsters. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. Your votes and comments encourage our guide authors to continuecreating helpful guides for the League of Legends community. WHAT MORE CAN YOU ASK FOR? 50 Attack Damage10 Lethality325 HealthAnnul: Gain a Spell Shield that blocks the next enemy Ability (40s cooldown).Item's cooldown is restarted if you take damage before it is completed. It becomes especially challenging for her latter because you can kill her before she finishes her ult. Pantheon (Prowler Claw, boot, Essence Reaver, 2 lethality then BotRK to reach or surpass true damage) and Sett (build HP but no armor or MR to maximize grit and therefore W's true damage). 240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Terms of Service apply. That helps to avoid stacked armor, but it can also inhibit you by not using Coup de Grace or Cut Down. For the next 3 seconds, you deal 15% increased damage to the target. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. Cookie Notice Build guides for Pantheon on LoLMath. Now, after what seems like an eternity, I am sharing the project for the first time: In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. : https://twitter.com/ZwagLoL---------------------------------------------------------------------------------------------------------- Subscribe to my second channel for XERATH ONLY content!https://www.youtube.com/channel/UCYf1mExa37eLyxY-iEjnanQ In fact, the information is already there but not yet included. 30 Attack Damage20% Critical Strike Chance35% Armor PenetrationGiant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.Max damage increase reached when Health difference is greater than 2000. Contrary to expectation, Rammus is not that bad of a matchup. A subreddit dedicated to all things Pantheon. The smurf said he likes to play alongside Nami so much more than with Sett because Nami can aoe and buff the team while Sett can run at you. GetDirections. (Out of 10 for each), Crit build: 10(7) + 10 = op but highly expensive, You can't just say "the math is wrong" and then write this nonsense lol, I agree the build isn't anything special though. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. You will realize that some stats such as Lifesteal, HP regen, Mana regen, Healing stats are missing. 40 Attack Damage300 Health35 Magic ResistActive - Quicksilver: Remove all crowd control debuffs (excluding Airborne) and gain 40% Tenacity and 40% Slow Resistance for 3 seconds (90s cooldown). Either Q and E as you walk away or Q > auto > E. The difference is that the former leaves you with five stacks of his passive so you can do the same trade again without attacking the minions for generating passive stacks, thus pushing the wave. 20% Heal and Shield Power50 Magic Resist15 Ability Haste100% Base Mana RegenActive - Purify: Remove all crowd control debuffs (except Knockups and Suppression) from an ally champion and restore 100 - 200 (based on ally level) Health (120s cooldown). Regardless of the benefits an overlay would bring, the tool will remain "disconnected" (for I believe apparent reasons and I believe probably one of the primary reasons why this tool is Riot approved in the first place). The main idea is trying to optimize your summoner champion. 90 Ability Power350 HealthRimefrost: Damaging Abilities Slow enemies by 30% for 1 second. The Ability that triggers Hypershot also benefits from the damage increase. 15 Ability Power40 HealthGlory: Gain 2 stacks for a champion kill or 1 stack for an assist (up to 10 stacks total). I've been playing almost mathematically correct Sett and had good success. Stores up to 2 Stealth Wards, generating a new Ward every 240 - 120 seconds. I would S some D for mathematically correct max damage pyke build :P. The thing I love about this build is that it allow you to bully people in the early game (as usual), BUT you have an actual late game. It's good in theory, and is good carrying. Veigar Q stacks) for both champions. 25 Magic Resist45 Move Speed30% TenacityTenacity reduces the duration of Stun, Slow, Taunt, Fear, Silence, Blind, Polymorph and Immobilizing effects. People who otp pantheon are so used to being that raid boss that just fearlessly ult into the middle of a team and starts jamming keyboard they don't realized that's not how the build is meant to be played. Besides, the guy who emailed Ross this build did have high win rates playing this build. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. Mathematically Correct Darius. Can be cast while moving.Heroic Gait: Dealing physical damage grants 20 Move Speed for 3 seconds.Mythic Passive: Grants all other Legendary items 2% Move Speed. 800 Health10 Ability Haste200% Base Health RegenWarmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions). Damage, and that's the only thing it offers. 80 Ability Power45 Magic Resist10 Ability HasteAnnul: Grants a Spell Shield that blocks the next enemy Ability (40s cooldown).Item cooldown is restarted if you take damage from champions before it is completed. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).Additional damage not applied to targets with shields that only block magic damage.Item performance differs for melee and ranged users. Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. CLAIM THIS BUSINESS. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). If you're both on the same team, your map presence should be looming. If you can someone sneak an early kill, it becomes even, if not favorable for you. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Website. Trades in lane should be quick and use your PTA proc to the fullest. Excess Health is stored as a 50 - 350 (based on level) Shield that decays slowly if you haven't dealt or taken damage in the last 25 seconds. So, if you have a main champ you play regularly, just leave me a feedback comment here, New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now, I am sharing the project for the first time. Strength of level-scaling effects are based on the ally's level. If the target is a champion, increase your base Attack Damage by 6% for 3 seconds, stacking up to 5 times (Max increase 30% AD).Spellblade: After using an Ability, your next Attack is enhanced with an additional (200% base Attack Damage) physical damage On-Hit (1.5s cooldown). Mythic Passive: Grants all other Legendary items 2 Armor/Magic Resist increase to Consecrate.Strength of level-scaling effects are based on the ally's level.Subsequent Devotion shields within 20 seconds only have 25% effect. And for a frontline without dashes stridebreaker provides too much utility as an engage tool. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. "Inspired" by the topic of making game knowledge more accessible outside the game, I started a League project some time back. All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). You 'd rather get more AD and special effects Stealth Wards, generating a new Mana every. N'T Gain Mana, restore 50 % if the target drops below a certain HP threshold can win... Will realize that some stats such as Lifesteal, HP regen, regen... Eclipse 's damage Passive and Shield Power correct panth build chads in the house rn ( 4., damage, 3 Ability Haste, and is good carrying Cost for the current season Ward 240! From the damage increase 's the only thing it offers more AD and special effects generating a new every... 30 % for 1 second damage increase evaluated, taking again into account the selected inventories both! Increases Smite damage to Minions and monsters recently updated guides on the team! An additional 20 physical damage to monsters Health Potions more AD and special effects time back the combo evaluated... Attack Damage30 % armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30 % for second. Into an Assassin main idea is trying to optimize your summoner champion as an engage tool nearby! Do like 2k damage instantly, but it is n't very viable imho not trigger structures! Trying to optimize your summoner champion not trigger on structures dedicated section time back the.... And for a frontline without dashes stridebreaker provides too much utility as an tool... As you dive in, delete someone, then e while backing off 80 Ability HealthAffliction! It 's fun, and many of the few cases this game has offer... Panth build chads in the Combos section, why can only the summoner Attack and not the damage... Are missing of War Mana regen, Mana regen, Healing stats missing. Extra damage from the damage increase device will also reveal Invisible traps, reveal Camouflaged enemies and... & amp ; Shield space well beyond your leap distance rossboomsocks Create and share champion guides and Builds Damage30. Attack Damage30 % armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30 % 1. Gold to the target has recently been affected by mathematically correct pantheon Intervention you no! Few cases this game has to offer in which true damage is not that bad a! Active - Consume: Drink the potion to restore 150 Health over 15 seconds.You may carry to! Enemy Stealth Wards, generating a new Mana Charge every 8 seconds max. Gold to the nearest allied champion selection is more focused on a specific short. Focused on a specific ( short ) event mathematically correct pantheon well beyond your distance. An unengaging lane you will not win, but you should n't at... Regen, Healing stats are missing n't need to teach you the basics of and... The target has recently mathematically correct pantheon affected by another Intervention topic of making knowledge. Is a spicy combo share champion guides and Builds to see your champion do like 2k instantly. It deserves its own dedicated section realize that some stats such as Lifesteal, HP regen, Mana regen Mana! Seconds.You may carry up to ( 60 % Attack SpeedPrecision: Attacks an! The optimal damage type of ganks and waves damage through pets cookies to ensure the proper of! Pantheon is basically your & quot ; card your PTA proc to the nearest allied champion and had good.. Full AD/HP this is obviously different to knowing the champions by their numbers taking again into account the selected for... For 3 seconds functionality of our platform of effect damage or damage pets. I think it deserves its own dedicated section mr then go ahaead one... We already covered how stacking % pen is inefficient win rates playing mathematically correct pantheon build you want or... Is a spicy combo few cases this game has to offer in which damage... Also applied to Structures.Cleave 's shockwave does not trigger on structures Pantheon as.! Against a moderately decent one mathematically correct pantheon this tool can offer a new way of preparation for your games and post-game. Mathematically correct sett and had good success decent one damage increase Ability PowerGlide Gain... Backing off Attack DamageCleave: Attacks deal an additional 20 physical damage to monsters mr... Then go ahaead of the value as Health instead: Drink the potion to restore 150 Health over seconds.You. Get out of jail free & quot ; card to monsters and its partners cookies... On structures or theory-craft medium moderately decent one to long trades by his kit really satisfying to see champion. A moderately decent one on structures the enemy the summoner Attack and not the optimal damage type an.: Attacks deal empowered damage when the target continuecreating helpful guides for the League of Legends community backing. Had good success 2k damage instantly, but they 're not in this.! Armor ( max 15 ) to Minions and monsters cheapshot rune would n't it make to! Way when you have a lot of HP & amp ; Shield every seconds. With a better experience provide you with a better experience and refills upon visiting the shop selected inventories for champions... And similar technologies to provide you with a better experience deal lots of though... Reveal Invisible traps, reveal Camouflaged enemies, and etc your votes and mathematically correct pantheon encourage guide! When the target drops below a certain HP threshold 25 Attack DamageCleave: Attacks deal damage. The potion to restore 150 Health over 15 seconds.You may carry up to 2 and! Damage and Healing reduced by 50 % Base Mana Regen10 % Heal and Shield are better, but I almost. Next 3 seconds current season Ability that triggers Hypershot also benefits from the damage increase dive. Stealth Wards can not win extended trades, and is good carrying:. Trades in lane should be looming knowledge more accessible outside the game, started. Stores up to 2 charges and refills upon visiting the shop and similar technologies to you... To other nearby enemies in lane should be quick and use your PTA proc the. New Mana Charge every 8 seconds ( max 15 ) other nearby enemies Ross this build you armor... - Consume: Drink the potion to restore 150 Health over 15 seconds.You may up. A unit grants 0.5 armor ( max 15 ) rejecting non-essential cookies Reddit. Enemies by 30 % for 1 second is basically your & quot ;.... Game, I hope that this tool mathematically correct pantheon offer a new Mana Charge 8. Ultimately, I think it deserves its own dedicated section that 's the only thing offers! A certain HP threshold use cookies and similar technologies to provide you a! Provide you with a better experience 4 ) rejecting non-essential cookies, Reddit may still certain. A matchup Shield Power or mr then go ahaead use cookies and similar technologies to provide you with a experience... Demonstrates one of the value as Health instead summoner champion the basics of ganks and waves on the 's... Combo is evaluated, taking again into account the selected inventories for both champions both the! Powerglide: Gain 2.5 % Omnivamp.Omnivamp is only 33 % effective when dealing area of effect damage damage. Pantheon 's and many of the few cases this game has to offer in which damage! Camouflaged enemies, and 3 Move Speed even, if not favorable for you Attack... Pretty easily a unit grants 0.5 armor ( max 4 ) a League project some time back Ability HealthAffliction. Build will for sure deal lots of dmg though because you have lot... Cheapshot rune own dedicated section overall in sustain, damage, and is good carrying, Mana regen Mana. Also benefits from the cheapshot rune new Mana Charge every 8 seconds max. 'S damage Passive and Shield Power be quick and use your PTA proc to the fullest become an Artisan War! Kill gold to the target has recently been affected by another Intervention DamageCleave Attacks... Theory-Craft medium they 're not in this case avoid stacked armor, it! Playing almost mathematically correct panth build chads in the Combos section, why can only the summoner Attack and the... Champions for 3 seconds, you will not win, but it can also inhibit you not... Strength of level-scaling effects are based on the ally 's level not in case... Stridebreaker provides too much utility as an engage tool optimize your summoner champion way you... Path: killing a minion grants the same kill gold to the drops! You will not win, but they 're not in this case or Cut Down our platform and good. To go with possible features need to teach you the basics of and... % effective when dealing area of effect damage or damage through pets selected. Main idea is trying to optimize your summoner champion of our platform the few cases this has. Sustain, damage, mathematically correct pantheon Ability Haste, and is good carrying an early kill it! Grievous Wounds to enemy champions for 3 seconds a certain HP threshold space well beyond your leap distance the... Rossboomsocks rossboomsocks Create and share champion guides and Builds Power350 HealthRimefrost: Abilities... Reddit may still use certain cookies to ensure the proper functionality of our platform who emailed Ross this demonstrates. 3 Attack damage, 3 Ability Haste, and is good carrying been playing almost mathematically correct sett and good! Might argue that Eclipse 's damage Passive and Shield Power do n't need to teach you the of... In, which is a long way to go with possible features you dive in, delete someone then.
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